Stormy Night 2 boss guide

Dave the Diver Mantis Shrimp Guide: Beat Stormy Night 2

Mantis Shrimp is an optional Chapter 4 encounter built around timing, cover, and one risky chain mechanic. Use this route to reach the fight prepared, read each attack, and refill supplies during safe openings.

  • EncounterStormy Night 2
  • Best openingEyes after a charged punch
  • Arena toolHanging chain
  • Page boundaryBoss strategy, not downloads
Editorial illustration of a diver preparing for a large boxing-glove sea boss
Editorial boss concept art used for context. It is not an official screenshot or in-game interface.

Quick answer

How do you beat the Dave the Diver Mantis Shrimp fight?

This Dave the Diver Mantis Shrimp guide makes the encounter manageable: keep the boss on one side, stay low under normal punches, and wait for the charged-punch recovery. Dash upward to hit the exposed eyes, then return to your safe lane.

When the boss jumps and slams both gloves, move to the hanging chain in the upper corner only if you are already close enough. Pull it partway so the attached object meets the punch and stuns the shrimp. The stun is a damage and resupply window, but a late chain pull can push Dave into spikes, so skipping it is safer than forcing it.

Stormy Night 2 is a resource check as well as a pattern check. Bring a stable ranged weapon, leave room for a retreat, and keep enough oxygen and ammunition for the arena. The chest and tanks inside the room can rescue a careful attempt, but they do not replace a plan for the first two attacks.

Check the active objective before leaving the boat; storm timing can depend on your progress.

Short version:Stay below the gloves, punish the eyes after the charged punch, use the chain only when positioned, and refill during recovery instead of attacking through danger.

Trigger and route

Find Mantis Shrimp through Stormy Night 2

Mantis Shrimp is an optional boss tied to the Stormy Night 2 sub-mission in the Chapter 4 progression. The event follows the storm-boss sequence that introduces Sato's rare encounter alerts. If the mission appears, read the objective before spending the night on unrelated catches; optional storm tasks can be easy to miss when you leave the boat or continue another activity.

The dive begins at a white vortex in the Blue Hole. Search the storm route instead of assuming the marker is beside the boat. Guides describe a loud roar and a wide possible depth band, so use the sound, map landmarks, and your oxygen margin rather than burning supplies while searching every corner. Enter only after the weapon and air checks below are complete.

The arena contains a weapon chest and oxygen tanks. Treat those items as recovery insurance, not as permission to arrive empty. A reliable rifle or sniper-style option makes the eye window easier to use, while a weapon you can aim under pressure is better than a theoretical high-damage build that you cannot control.

1. Confirm the storm objectiveCheck that the active mission is Stormy Night 2 and that the current save has reached the required Chapter 4 conversation.
2. Keep the route shortSkip optional fish and materials until the vortex is found. Oxygen spent on detours is oxygen you cannot use during the boss pattern.
3. Enter with a stable ranged weaponA Red Sniper Rifle is a useful example because it keeps the eye line clear, but consistency and ammunition matter more than a named tier.
4. Mark the recovery suppliesNotice the chest and tanks immediately. You want to reach them without crossing the boss during an active punch.

Attack patterns

Mantis Shrimp openings and safe responses

Each attack asks for a different movement choice. The table is a quick reference; learn the warning animation before trying to speed up the clear.
PatternWarningSafe responseDamage or reset window
Standard punchThe right glove draws back and the boss tracks Dave.Stay low, move vertically, and keep the shrimp near one side of the room.No need to shoot while the gloves cover the eyes; preserve position and ammo.
Charged punchThe body turns and the stronger glove loads a slower strike.Wait for the punch to pass, then dash upward and aim at the eyes.The recovery after the punch is the main damage and resupply window.
Jump and slamBoth gloves rise before the boss hits the floor.If the chain is close, pull it halfway so the hanging object meets the punch.The stun exposes the eyes; skip the chain when the travel path crosses spikes.
Arena pressureThe boss drifts across the room while Dave is low on air or ammo.Use the edge and retreat lane, then reach a tank only after the attack ends.Refill oxygen or ammunition before returning to damage rather than gambling on one shot.

The trigger, vortex, eye, glove, and chain behaviors are cross-checked against the fetched IGN, Game Rant, and TheGamer guides. Positioning and resource advice is independent editorial guidance.

Editorial flow image showing boss preparation, arena movement, damage openings, and safe recovery
Editorial preparation flow for this guide. It explains decisions and is not a game screenshot.

Preparation loop

Build the attempt around the failure you can fix

Choose a setup that leaves room to recover from one mistake.

Before diving, identify why the last attempt failed. Contact damage calls for range and a retreat lane; a missed charged punch calls for patience; a costly vortex search calls for sound and landmarks. Change the loadout only to address that bottleneck.

Use one attempt to read the right glove, body turn, and jump. Note which opening you reached; the eyes stay exposed briefly. Keep the next change focused.

Route

Reach the vortex before spending the night

Keep the Blue Hole trip direct. Gather only what you need to make the weapon reliable and preserve oxygen for the arena.

Action: leave optional catches for another dive.
Weapon

Choose aim you can repeat

A sniper-style weapon gives a clean eye line, but any stable ranged option works when its ammo and recoil fit your save.

Action: test one magazine before entering.
Position

Anchor the boss to one side

Keeping the shrimp near the left or right side makes the chain and retreat decisions easier to read.

Action: avoid crossing the full arena during a punch.
Supplies

Protect oxygen and ammunition

The arena chest and tanks help, but you still need enough resources to survive the approach and the first pattern cycle.

Action: refill during recovery, never during a live punch.
Reset

Leave a failed run with a note

Record the warning you missed and the position that felt safe. The next dive should change one variable, not the entire build.

Action: upgrade the observed bottleneck.

Weapon choices

Which weapon is best for Mantis Shrimp?

There is no single mandatory weapon. Match range, burst, and control to the way your attempt is failing.
Range

Sniper-style rifle

A clear line to the eyes makes the charged-punch punish easier and leaves more room to retreat.

Best when aim and distance are the problem.
Burst

Reliable high damage

Burst helps during a short recovery, but only when you can keep enough ammunition for the next cycle.

Best after the pattern is familiar.
Control

Utility or capture tool

Control is not a replacement for boss damage, but it can be the right choice when the wider dive has a capture objective.

Best when the dive has a second goal.
Safety

Extra oxygen margin

A slower build that grants one more mistake can outperform a fragile damage setup on a first clear.

Best for learning the room.

Common mistakes

Why a strong weapon still loses the fight

Most failures start with poor timing: firing into covered gloves wastes ammo, a distant chain pull can send Dave into spikes, and searching without a plan drains oxygen. Slow down the first cycle.

Community builds are not universal; weapon level, controls, and progress change your margin. Use the general boss and weapon guides for broader advice.

Firing while the gloves cover the eyesWait for a real opening. The goal is fewer, better shots, not constant noise.
Pulling the chain from too far awayIf the object will not meet the punch, skip the stun and keep the safe lane.
Using every dodge immediatelySave movement for the charged punch or the pattern you have not seen yet.
Spending oxygen on the approachA short route and a marked vortex are more valuable than one extra fish before the fight.
Changing the whole build after one missChange one bottleneck, replay the pattern, and keep the information you gained.
Official Dave the Diver gameplay screenshot used as product context
Official Steam gameplay media used as context. It is not a screenshot of the Mantis Shrimp arena.

Official game reference

Separate product facts from independent strategy

The gameplay image is identified as official Steam media. This page adds independent boss strategy; it is not an official MINTROCKET walkthrough. Check the current product listing for platform and update facts.

Official app
Steam app 1868140
Developer / publisher
MINTROCKET
Guide type
Independent fan guide
Open official Steam page

Related guides

Connect this boss fight to the rest of the dive

Use the focused Mantis Shrimp route here, then move to the site's broader weapon, boss, fish, and chapter pages when your next question changes.

FAQ

Dave the Diver Mantis Shrimp guide FAQ

Find the optional Stormy Night 2 mission after the required Chapter 4 progress. Follow its active objective to the white vortex.

A stable ranged weapon helps during short eye openings. A sniper is one option; choose what you can aim and resupply.

If close, pull the hanging chain partway as the boss slams both gloves. Skip it if spikes block your route.

Shoot after the charged punch or a chain stun, when the gloves expose the eyes. Save ammo while they are covered.

Refill from arena tanks during recovery or a stun; crossing the room during a punch is unsafe.

Yes. It is an optional Stormy Night 2 encounter; check the active objective because timing depends on progression.

No. This independent fan guide separates gameplay advice from product facts linked to Steam.